This is a tribute and a love letter to the Critical Role community, to the people who brought to life the Mighty Nein and have shared, and continue to share their stories with us on a weekly basis throughout the years.
This little game started out as a homework assignment, and was since redesigned, refactored and recoded to make it more coherent. I handmade most of the assets, and invested my love for the fandom in this tribute and wink to the Shadowgast community, who's enthusiasm, suggestions and critique kept me going throughout this project.
This game is not big or complicated, it is a simple timed competition against the computer, collecting the most Beacons in the allotted time  while both computer and player try to distract each other into dropping picked up Beacons.
The player can extend the match by collecting Abeyance Beads dropped by the rival on hit.
Each match is unique, as the board dimensions, obstacles and flooring are randomized.
In the future, I am interested in making a two player version of this game, however I am still looking into the subject as it is complicated. Only time will tell if I succeed.

The game is an early version and is still in testing and development, so any suggestions, bug reports and con-crit would be appreciated!
Thank you!

If you would like to support my work and enable me to make more games, you can donate either by offering payment for a download of this game, or if you'd like, you can buy me a coffee at:
Tip Jar


You can play the game here, or, if you'd like, you can download a version of it to play offline on your computer. (Sadly no mobile support yet, though its in the works)

Updated 7 days ago
Published 21 days ago
StatusIn development
PlatformsWindows, macOS, Linux, HTML5
AuthorKorivaGames
Tags2D, critical-role, Cute, Pixel Art, shadowgast, Singleplayer, Sprites, Unity

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BeaconRunW_1.03.zip 77 MB

Development log

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